I'm a game designer currently looking for a full-time associate-level design position.
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If you want to learn a bit more about me you can click on the about page above.
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Click on one of the buttons or pictures below to read about a project.
LATEST PROJECTS
Ribbiting Journey is a VR platforming game made in Unreal Engine 4. The game is focused around the frog's ability to use its tongue to pull itself toward special lanterns.
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I worked on level design for two levels. For each level I did paper designs, whiteboxed, tested, worked with artists, created asset lists, and implemented art assets. I also programmed of some of the level mechanics using a visual scripting language.
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Below I have recorded the design elements I was given to create the level with and on the right I have highlighted sections of the map to click on that have information about design choices.
Actions
Design Elements
Look
Jump
Grapple
Teaching
Master:
-More Complex, Possible Failure, Reward Player
3
Reinforce:
-Similar Difficulty, Repetition, Build Understanding
2
Introduce:
-Simple, No Fail State, Straightforward
1
Full Level 1 Playthrough
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End
Start
Map art by Sierra Jones
Click on a box to see design info and a short clip
Full Level 2 Playthrough
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