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I'm a game designer currently looking for a full-time associate-level design position.

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If you want to learn a bit more about me you can click on the about page above.

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Click on one of the buttons or pictures below to read about a project.

LATEST PROJECTS

Ribbiting Journey is a VR platforming game made in Unreal Engine 4. The game is focused around the frog's ability to use its tongue to pull itself toward special lanterns.

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I worked on level design for two levels. For each level I did paper designs, whiteboxed, tested, worked with artists, created asset lists, and implemented art assets. I also programmed of some of the level mechanics using a visual scripting language.

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Below I have recorded the design elements I was given to create the level with and on the right I have highlighted sections of the map to click on that have information about design choices.

Actions
Design Elements
CaptainRemiDiagram.jpg
CaptainRemiDiagram.jpg
CaptainRemiDiagram.jpg
Look
Jump
Grapple
Teaching

Master:

-More Complex, Possible Failure, Reward Player

3

Reinforce:

-Similar Difficulty, Repetition, Build Understanding

2

Introduce:

-Simple, No Fail State, Straightforward

1

Full Level 1 Playthrough

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End

Start

Map art by Sierra Jones

Click on a box to see design info and a short clip

Full Level 2 Playthrough

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Remi Anchor
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